/spawnpoint
Choose where a player respawns after dying.
Overview
What is the /spawnpoint command?
The /spawnpoint command sets where a specific player respawns after death โ independent of beds and of the world spawn. You can pin it to exact coordinates or to a player's current spot.
It's perfect for hub worlds, minigames and adventure maps where you want players to reappear at a fixed, safe location.
When to use it: Use /spawnpoint to control exactly where one player respawns, e.g. a lobby or checkpoint, without relying on a bed.
At a glance
Syntax
/spawnpoint [target] [x] [y] [z]See it
What it does
Anatomy
Every part, explained
- 1
CommandRequired/spawnpointSets a player's personal respawn point.
- 2
TargetOptional[target]Who it applies to. Defaults to you.
- 3
CoordinatesOptional[x] [y] [z]Where to respawn. Defaults to here.
Your turn
Try it yourself
Copy & paste
Examples
/spawnpoint @s ~ ~ ~Set your respawn to your current spot.
/spawnpoint Steve 100 64 200Set Steve's respawn at exact coords.
/spawnpointSet your own respawn where you stand.
Avoid these
Common mistakes
/spawnpoint 0 64 0/spawnpoint @s 0 64 0Add a target before coordinates.
/setspawn @s/spawnpoint @sThe command is /spawnpoint for players.
Good to know
Frequently asked questions
- How do you set your respawn point with a command?
- Run /spawnpoint @s <x> <y> <z>, or just /spawnpoint to use your current position. It only affects the targeted player(s).
- What is the difference between /spawnpoint and /setworldspawn?
- /spawnpoint sets where individual players respawn; /setworldspawn sets the global spawn for new players and the compass target.
- Does /spawnpoint need a bed?
- No โ that's the point. It sets a respawn location directly, so players reappear there even without sleeping in a bed.
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