/particle
Paint the air with hearts, flames, sparkles, and more.
Overview
What is the /particle command?
The /particle command displays visual particle effects โ flames, hearts, smoke, dust of any colour, explosions and more โ at a location or in an area. You control the spread, count, speed and which players can see them.
It's purely cosmetic but powers a huge amount of map polish: trails, auras, markers and ambience.
When to use it: Use /particle to add visual flair โ effect trails, auras, area markers and atmosphere โ without affecting gameplay.
At a glance
Syntax
/particle <name> [x] [y] [z]See it
What it does
Anatomy
Every part, explained
- 1
CommandRequired/particleSpawns a particle effect.
- 2
ParticleRequired<name>e.g. heart, flame, explosion, end_rod.
- 3
PositionOptional[x] [y] [z]Where to spawn it. Defaults to you.
Your turn
Try it yourself
Copy & paste
Examples
/particle heart ~ ~1 ~Float hearts above your head.
/particle flame ~ ~ ~A little campfire flicker.
/particle explosion ~ ~1 ~A puff of explosion smoke.
Avoid these
Common mistakes
/particle hearts/particle heartParticle ids are singular - 'heart'.
/particle flame ~ ~/particle flame ~ ~ ~Coordinates come in threes: X Y Z.
Good to know
Frequently asked questions
- How do you spawn particles with a command?
- Run /particle <name> [x y z], e.g. /particle flame ~ ~1 ~ to show flames just above you.
- How do you make a colored dust particle?
- Use the dust particle with RGB and size, e.g. /particle dust 1 0 0 1 ~ ~ ~ for red (exact syntax varies by version).
- How do you spread particles over an area?
- Add delta and count values after the position to scatter many particles, e.g. /particle cloud ~ ~ ~ 2 1 2 0 50.
Keep going