All commands
🔊
Fun

/playsound

Trigger any in-game sound for a player — perfect for surprises.

Try in Simulator

At a glance

Syntax

Syntax
/playsound <sound> <source> <target>
commandtargetcoordsvaluerequiredoptional

See it

What it does

🔊
A sound rings out

Anatomy

Every part, explained

  1. 1
    /playsoundCommandRequired

    Plays a registered sound event.

  2. 2
    <sound>SoundRequired

    The sound id, e.g. entity.ender_dragon.growl.

  3. 3
    <source>SourceRequired

    Volume channel: master, music, player, etc.

  4. 4
    <target>TargetRequired

    Who hears it. @s is yourself.

Your turn

Try it yourself

Playground
4 tokens · press Enter to run

Copy & paste

Examples

/playsound entity.experience_orb.pickup master @s

A satisfying 'pop'.

/playsound entity.ender_dragon.growl master @a

Scare the whole server.

/playsound block.note_block.pling master @s

A cheerful note.

Avoid these

Common mistakes

/playsound entity.ender_dragon.growl @a
/playsound entity.ender_dragon.growl master @a

You must include the source channel before the target.

/playsound dragon.growl master @a
/playsound entity.ender_dragon.growl master @a

Use the full sound id, not a shorthand.

Keep going

Related commands