🔊
Fun
/playsound
Trigger any in-game sound for a player — perfect for surprises.
At a glance
Syntax
Syntax
/playsound <sound> <source> <target>commandtargetcoordsvaluerequiredoptional
See it
What it does
🔊
♪♫♬♩A sound rings out
Anatomy
Every part, explained
- 1
CommandRequired/playsoundPlays a registered sound event.
- 2
SoundRequired<sound>The sound id, e.g. entity.ender_dragon.growl.
- 3
SourceRequired<source>Volume channel: master, music, player, etc.
- 4
TargetRequired<target>Who hears it. @s is yourself.
Your turn
Try it yourself
Playground
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Copy & paste
Examples
/playsound entity.experience_orb.pickup master @sA satisfying 'pop'.
/playsound entity.ender_dragon.growl master @aScare the whole server.
/playsound block.note_block.pling master @sA cheerful note.
Avoid these
Common mistakes
✕
/playsound entity.ender_dragon.growl @a✓
/playsound entity.ender_dragon.growl master @aYou must include the source channel before the target.
✕
/playsound dragon.growl master @a✓
/playsound entity.ender_dragon.growl master @aUse the full sound id, not a shorthand.
Keep going